翻訳と辞書
Words near each other
・ Music of the Final Fantasy Crystal Chronicles series
・ Music of the Final Fantasy series
・ Music of the Final Fantasy Tactics series
・ Music of the Final Fantasy VII series
・ Music of the former Netherlands Antilles
・ Music of the Front Mission series
・ Music of the Future
・ Music of the Gambia
・ Music of the Gran Turismo series
・ Music of the Harry Potter films
・ Music of the Heart
・ Music of the Heptanese
・ Music of The Hobbit film series
・ Music of the Isle of Man
・ Music of the Katamari Damacy series
Music of The Last of Us
・ Music of the Lesser Antilles
・ Music of The Lord of the Rings film series
・ Music of the Maghreb
・ Music of the Maldives
・ Music of the Mana series
・ Music of the Maritimes
・ Music of the Marshall Islands
・ Music of the Mega Man Zero series
・ Music of the Mid-Atlantic United States
・ Music of the Millennium II
・ Music of the Millennium III
・ Music of the Mother series
・ Music of the Netherlands
・ Music of the Northern Mariana Islands


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Music of The Last of Us : ウィキペディア英語版
Music of The Last of Us

The music for the 2013 action-adventure survival horror video game ''The Last of Us'', developed by Naughty Dog and published by Sony Computer Entertainment, was composed by musician Gustavo Santaolalla. Supplementary music for the game's downloadable content ''The Last of Us: Left Behind'' was composed by Santaolalla, Andrew Buresh, Anthony Caruso and Jonathan Mayer. Both soundtracks were produced by Santaolalla, Mayer, and Aníbal Kerpel, with separate segments recorded in both Los Angeles and Nashville. Santaolalla, known for his minimalist approach to composing, was excited to work on the soundtrack due to the game's focus on the characters and story. He began composing the music early in the game's development, with few instructions from the development team on the tone that they intended. In collaboration with each other, the team and Santaolalla aimed to make the soundtrack emotional, as opposed to scary. Santaolalla used various instruments to compose the score, including some that were unfamiliar to him.
The soundtrack album for ''The Last of Us'' was released on iTunes in June 2013. Additional compositions, including some composed for ''Left Behind'', were released on a second soundtrack in February 2014. Critical reception to the soundtracks was positive, as reviewers felt that the music connected appropriately with the gameplay. In particular, critics felt that the minimalist approach of the soundtrack's composition matched the gameplay. The game's music was nominated for numerous awards. Several tracks became popular and begot cover versions and live performances.
== Production and composition ==
During the initial development of ''The Last of Us'', creative director Neil Druckmann and game director Bruce Straley compiled musical tracks that they found inspirational. When searching for a composer to work on the game's music, they realised that Gustavo Santaolalla composed many of their compiled tracks. Straley described Santaolalla's music as "organic instrumentation, minimalist, dissonance and resonance with the sounds".〔 The composer agreed to work on the game's soundtrack when contacted by Sony. After hearing the game's pitch, Santaolalla was excited to work on the game; he had previously wanted to compose for video games, but refused to work on those without a focus on story and characters.
Santaolalla began work on ''The Last of Us'' early in its development. Druckmann did not give him specific directions but offered him the game's stories and themes. Santaolalla appreciated this freedom and felt it assisted his process. He felt the need to "go into some more dark place, more textural and not necessarily melodic", when composing. The composer prefers to compose as he records, as he has little knowledge of reading and writing sheet music. To challenge himself, Santaolalla used a variety of unique instruments that were new to him, giving "an element of danger and innocence".〔 For ''The Last of Us'', he used a detuned guitar, producing deep noise. To produce unique sounds, Santaolalla recorded in various rooms, including a bathroom and kitchen.〔 The team wanted the game's AI to affect the music. They also tried to make the music evoke a reaction from the player, as their familiarization with the sounds would trigger a previous emotion that they felt. Music manager Jonathan Mayer felt that the game's action music was atypical for video game action music, stating that it is "relatively low-key", and that taking it out of context changes the immediate reaction to it.〔 The game's theme, "The Last of Us", was the first piece of music that the team received, and they were very impressed. With the music, the team aimed to "get emotion", as opposed to "horror". Inspired by the sparing use of music in the film ''No Country for Old Men'' (2007), the team used music judiciously and tried to find other ways to "make your palms sweaty". The orchestral portions of the score were recorded at Ocean Way Studios in Nashville by the Nashville Scoring Orchestra.
Aside from the official soundtracks, licensed tracks also appear in the game. In the main game, during the section titled "Alone and Forsaken", Joel and Ellie listen to the songs "I'll Never Get Out of This World Alive" and "Alone and Forsaken", both by Hank Williams. In the downloadable expansion pack ''The Last of Us: Left Behind'', Ellie and Riley dance to the Etta James cover of the song "I Got You Babe". In addition, "String Quartet No. 3 in E-Flat Minor, Op. 30" by Pyotr Ilyich Tchaikovsky and "String Quartet No. 4 in E-Minor (B.19)" by Antonín Dvořák are also present in ''Left Behind''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Music of The Last of Us」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.